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Why you need it unreal engine 5 defaults to unbounded texture and buffer allocations that can easily exceed 6 gb of vram—especially on amd cards, which are more sensitive to dx12 memory leaks. I tried playing this in 4k and my memory usage only went up to around 14.5 gb Was why i kept to 1440p, was a good midpoint in memory usage and keeping everything on ultra on this setup Still cant figure out if theres a specific setting that causes a mem leak faster or if its just bethesdas spaghetti code with unoptimised engine.
The extent of oblivion's remastered problems is captured right here in the digital foundry video review Switching to the 30fps quality mode it's the same story, with sony's enhanced console offering a further resolution boost. The new remaster of the elder scrolls iv Oblivion, despite the enthusiastic feedback from fans of the classic, is facing serious technical problems on all platforms
While oblivion remastered has been hitting us in the nostalgic feels, a deep dive into its xbox series x|s performance seemingly reveals a serious memory leak. After some surprising leaks, the elder scrolls iv The performance and fps issues in oblivion remastered get worse the more you play a save over time, new testing has revealed The issue persists across all consoles, with a fresh boot improving performance noticeably
It likely occurs because of a major memory leak issue The ps5 pro's performance was also dubbed disappointing. Trying to figure out source of crashes (memory leak?) i've gone through my mod list, cleaned everything with tesedit, dropped a few clunky mods (plus a few official dlcs i don't intend to use), and reinstalled at least once, and i'm still seeing crashing. The biggest thing here is that there are massive memory leak and after 15 minutes of play the frame rate will tank… requiring a reboot to make things works like before
Memory leak / increasing memory usage i've found a setting configuration that worked for my setup with decent frames that doesn't make the game look like a grainy plate of ue5 oatmeal, but i noticed the more i played the worse my performance would get. We would like to show you a description here but the site won't allow us. Frustration over constant crashes in a remaster is ruining the gaming experience for many players seeking a fix. The update is on the works, they still taking feedback before release the patch, as it should be
Loved the remaster so much so far, until crashes due to memory leaks There is definitely a memory leak, my game crashes all the time when i pause the game to go for a smoke or the bathroom or something, or randomly during a level transition, usually after an hour or 2 of playtime. 2025.05.15 oblivion remastered's performance degrades with longer play times on all consoles Read on to learn more about the game's issues on different platforms and what multiple tests say the problems are.
The laa patch had to virtual memory addressing which when oblivion cam out was a mess in the windows api It most like some object that was mod is not being drawn correctly and and it is always screen If it happens in certain area more often look at all the mods that are affecting that area. So the latest nvidia drivers have a memory leak issues and i keep crashing out of vram (1080ti, 11gb vram)
Grok says to rollback to 566.36 Can anyone confirm this is correct? To note, there can be different reasons why you're seeing this issue in the elder scrolls iv Gpu crash dump triggered is a common issue with games running on unreal engine 5, and oblivion remastered is no exception, as it normally happens when the game has a memory leak and consumes more gpu vram than required.
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